SC_00_umi
=========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 70, 90, 150, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 70, 90, 150, 255

  Steps:
    1: RGB = (70, 90, 150)
         A = 255



SC_01_umi
=========
  Textures:
    - Txa_umi_kiwa_01
        Offset: 0.8199998736381531, 0
        Center: 0.5, 0
        Scale: 2, 2.2409119606018066
    - Txa_umi_kiwa_01
        Offset: -0.8199998736381531, 0
        Center: 0.5, 0
        Scale: 1, 1.8782399892807007

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 279
    - 200, 200, 255, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (tex #1 A)
    2: RGB = (0, 0, 0)
         A = (tex #2 A), then add (prev. A)
    3: RGB = (255, 255, 255)
         A = ((vertex A) * (prev. A))



SC_01_umi(2)
============
  Textures:
    - Txa_umi_kage_01
        Offset: 0.8199998736381531, -1
        Center: 0.5, 0
        Scale: 2, 2.0295486450195312
    - Txa_umi_kage_01
        Offset: -0.8199998736381531, -1
        Center: 0.5, 0
        Scale: 3, 2.0590977668762207

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 70, 90, 150, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 200, 200, 200, 255
    - 20, 20, 10, 255

  Steps:
    1: RGB = ((200, 200, 200) * (70, 90, 150))
         A = (tex #1 A)
    2: RGB = (prev. RGB)
         A = (tex #2 A), then add (prev. A)
